Kotaku picked up a video interview of Will Wright made for the Chronicle of Higher Education. I try not to worship Will Wright, but I think he gets just about everything right in this interview.
http://kotaku.com/5315098/will-wright-talks-educational-gaming-funny-money
http://kotaku.com/5315098/will-wright-talks-educational-gaming-funny-money
- "We've gotten disconnected from the idea of play.... I don't think it's games so much as play.... we still think of play as a sort of useless, time-wasting activity. When, in fact, play is a fundamental educational technology."
- On Serious Games: "I think there's an environment they're emerging in, a certain garden, ecosystem ... in which they have to look serious first." "They could be a lot more fun than they are ... lot of them are maybe too specifically targeted."
- He offers Rod Serling's Twilight Zone and Dr. Seuss as examples of serious messages couched within a rich context or a playful presentation.
- Perhaps motivation is a better goal than education, for games. They'll educate anyway, but it's too serious a goal for most designers, who would do better aiming to motivate instead.
Leave a comment