G4C Talk: "Top 10 Mistakes People make in ... Production"

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I recently spoke at the Games For Change Festival's "Games for Change 101.5: A Workshop for Making Social Issue Games" day. 

The talk went ... well, I had a catastrophe, but it was one that I planned for.  I went into the presentation worried that I'd sent off a draft of my PowerPoint rather than the final version, and that the last slide would be empty.  So I crafted a joke to laugh it off, and went in.  As I opened the presentation, I established that the final slide was okay.  Then, partway through and running late, I came across ... slide #5 duplicated instead of slide #6.  I made the prepared joke --"Like I said, you need to test, because you will be wrong the first time.  And now I'm back on schedule."  Super classy!

Besides that, the talk went well.  For my first-ever talk at a professional conference/convention, it was great!  I was talking well within my domain, spoke well and was relatively at ease.  I've got some high standards for what makes a good presentation, and while I have a long way to go yet to live up to them, I hit a few key points in this talk:  I like slides that don't duplicate what the speaker is saying.  I prefer slides to summarize and provide a counterpoint or commentary to the spoken presentation.  (Did that.)  I like slides that provide visual jokes. (Didn't get that.)  I like presentations that are grounded in what I know but make me see things in a new way (Didn't).  I like presentations that are chock full of 1500 ideas so that a few of them resonate or say something in a lovely concise manner (Did).

The proper final version of my talk is here in several formats:

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This page contains a single entry by Scott Price published on June 15, 2010 7:21 PM.

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