Recently in Design Exercise Category

This was the second year that I've run a game design workshop at the I-CON SF & Fantasy convention.  It was the second year, as well, that very few people showed up but that those who did seemed to enjoy themselves.  I've gone back and forth on the design of the workshop itself, but both years ended up with a similar setup due to the constraints of a convention.

I think that it's worth doing a bit of a post-mortem on the workshop, the workshop within the con, and just generally posting this for comment.  I'd love to improve this for other events!

Beyond the jump: Summary, Constraints of a convention, and possible revisions.

I've been reading through the "Reconfiguring Literary Education" chapter in Hypertext 2.0 and the wonderfully expansive margins of my copy are accumulating ideas for teaching with hypertext today.

Landow presents experiences from actual classrooms, but even this revised edition came out in 1997. The web was only beginning to explode. IM was unheard-of. Wikis didn't exist. Blackboard was founded as the book went to press. Some of what he suggests is eminently possible now. Some of it is as remote as Intermedia.

I've come up with some exercises inspired by Landow's writing which might teach students the skills that Landow discusses, critical thinking and rhetorical skills which hypertext work particularly develops. By and large these are skill-building exercises which could be used in any discipline at the high school or collegiate level.

Beyond the cut: classroom exercises

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