Recently in Event Category

Day three of my notes from the Games, Learning, Society Conference!

After the jump: A lot of notes.
Liveblogging yesterday's GLS conference went pretty well, so I'm back at it today! Today's a full da, so there's going to be even more after the jump!
This is my first attempt at liveblogging.  The plan is to take notes on each session here in textuality, then to later write some entries in greater depth on particular topics.

After the jump: notes on the sessions!
This was the second year that I've run a game design workshop at the I-CON SF & Fantasy convention.  It was the second year, as well, that very few people showed up but that those who did seemed to enjoy themselves.  I've gone back and forth on the design of the workshop itself, but both years ended up with a similar setup due to the constraints of a convention.

I think that it's worth doing a bit of a post-mortem on the workshop, the workshop within the con, and just generally posting this for comment.  I'd love to improve this for other events!

Beyond the jump: Summary, Constraints of a convention, and possible revisions.
Last weekend I attended I-CON 28, a pan-geek convention on Long Island.  Sci-fi, fantasy, anime, furries, you name it and they're there.  It's often odd not merely by design but because it's both large and small-- large enough to have been running for 28 years and to often get some decent Guests of Honor, but small enough to have an "e-gaming" track of six people and to include me among them.

This year I was on a panel called "The Best Games You've Never Heard Of."  I've got some thoughts on the panel below the jump, but what's really worth relating is the list of games that the panelists made.  I *tried* to get every one mentioned, but I'm sure I missed a few.  Add your own!

Beyond the jump: the list, and thoughts on it.
I didn't go to the Games + Learning + Society Conference 2006, and I am kicking myself for it. I came up with a bunch of reasons why it might not be what I was into, or why it might be above my head, back when I could have registered. By the time I realized it would be awesome, it was well beyond my solo means.

This, then, is an entry made possible by my friend Alecia Magnifico, who is a student at UW-Madison in the group that sponsored the conference. She gathered a bunch of links and sent a minor bibliography for what her panel would talk about.

Beyond the cut: Links to others' reviews

Bioware Writing Contest

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Bioware held a writing contest that ended a few days ago, and I wish I'd known about it a month before. I suspect that "Tycho" of Penny Arcade held off posting about it until it ended, which may increase his chances even if it doesn't do much for the field.

The neat thing about the contest is not just that it's about interactive fiction, albeit of a very limited sort. It's not just that it is a practical excercise, asking for a working example of writing (how neat is that? A functional piece of writing!). It's also in a tool that is widely and easily available. Tycho says the rest... it's nice to see writing as a priority in games, and nice to see the industry turning to the community for writers. It's a recognition of fan authority and reader talent, which makes me happy.

I've heard about people writing in various 3D engines. Has any fiction worth some thought been made in the Neverwinter Nights module editor? It will be neat to see the results of the contest, of circumscribed writing excercises.

eNarrative 6

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eNarrative 6: Creative Hypertext Nonfiction doesn't begin for another hour and a half, but people are already blogging about it. This will be my entry for the event, which I'll update as I digest what everyone said.

Beyond the cut: anticipatory thoughts, and that's about it.

I spent today in a conference at the lovely Rocky Hill School in East Greenwich, RI which was quite interesting in ways which, sadly, have very little to do with my job.

The conference was aptly named "Technology and the Harkness Table" because it was exactly that. We got to see a building that was literally designed around technology and the Harkness Table mode of teaching and saw how wonderful it is when engaged teachers, supportive administration, sensible architecture, and funding all come together. In most schools you might get two of those in any one place at any one time, especially if you're in the public schools. An independent school might get you three. In either setting it's rare to have all of those, and Rocky Hill was doing some impressive things with that setup.

Beyond the cut: Notes on sessions

When I left The Math Forum, among the parting gifts Gene Klotz gave me was a copy of the special "hypertext issue" of Communications of the ACM. I've held onto it and occasionally browsed it; last week it came of the shelf for idle reading. But of course I could not stay idle about it. The last few pages of the Hypertext '87 Keynote Address by Andries van Dam spurred me to take some notes.

Beyond the cut: limitations of metaphors, outreach, constraints

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