Recently in Event Category

I went to a playtesters' group recently, and picked up two fliers for upcoming conventions for game design.  They seem to be focusing on the indie, hobbyist, artisanal, and semi-professional game design communities as much as on professional designers.  With my Game Design Advocate hat on, I think that these are awesome ideas, and I hope that I can attend one or both.  If you're interested in game design, or just want to see something new, I'm sure there are going to be some great experiments and original ideas ... not merely on display, but there for you to experience!

Metatopia - "The Game Design Festival", Nov. 4-6 at the Morristown Hyatt & Conference Center.  $50 membership for designers, to get your game played; $20 player memberships, and $30 walk-in player memberships.  Cool!

Anonycon - "Artisanal Games; Craft, Skill, & Quality", December 2-4 in Stamford, CT.
I recently spoke at the Games For Change Festival's "Games for Change 101.5: A Workshop for Making Social Issue Games" day. 

The talk went ... well, I had a catastrophe, but it was one that I planned for.  I went into the presentation worried that I'd sent off a draft of my PowerPoint rather than the final version, and that the last slide would be empty.  So I crafted a joke to laugh it off, and went in.  As I opened the presentation, I established that the final slide was okay.  Then, partway through and running late, I came across ... slide #5 duplicated instead of slide #6.  I made the prepared joke --"Like I said, you need to test, because you will be wrong the first time.  And now I'm back on schedule."  Super classy!

Besides that, the talk went well.  For my first-ever talk at a professional conference/convention, it was great!  I was talking well within my domain, spoke well and was relatively at ease.  I've got some high standards for what makes a good presentation, and while I have a long way to go yet to live up to them, I hit a few key points in this talk:  I like slides that don't duplicate what the speaker is saying.  I prefer slides to summarize and provide a counterpoint or commentary to the spoken presentation.  (Did that.)  I like slides that provide visual jokes. (Didn't get that.)  I like presentations that are grounded in what I know but make me see things in a new way (Didn't).  I like presentations that are chock full of 1500 ideas so that a few of them resonate or say something in a lovely concise manner (Did).

The proper final version of my talk is here in several formats:

Day three of my notes from the Games, Learning, Society Conference!

After the jump: A lot of notes.
Liveblogging yesterday's GLS conference went pretty well, so I'm back at it today! Today's a full da, so there's going to be even more after the jump!
This is my first attempt at liveblogging.  The plan is to take notes on each session here in textuality, then to later write some entries in greater depth on particular topics.

After the jump: notes on the sessions!
This was the second year that I've run a game design workshop at the I-CON SF & Fantasy convention.  It was the second year, as well, that very few people showed up but that those who did seemed to enjoy themselves.  I've gone back and forth on the design of the workshop itself, but both years ended up with a similar setup due to the constraints of a convention.

I think that it's worth doing a bit of a post-mortem on the workshop, the workshop within the con, and just generally posting this for comment.  I'd love to improve this for other events!

Beyond the jump: Summary, Constraints of a convention, and possible revisions.
Last weekend I attended I-CON 28, a pan-geek convention on Long Island.  Sci-fi, fantasy, anime, furries, you name it and they're there.  It's often odd not merely by design but because it's both large and small-- large enough to have been running for 28 years and to often get some decent Guests of Honor, but small enough to have an "e-gaming" track of six people and to include me among them.

This year I was on a panel called "The Best Games You've Never Heard Of."  I've got some thoughts on the panel below the jump, but what's really worth relating is the list of games that the panelists made.  I *tried* to get every one mentioned, but I'm sure I missed a few.  Add your own!

Beyond the jump: the list, and thoughts on it.
I didn't go to the Games + Learning + Society Conference 2006, and I am kicking myself for it. I came up with a bunch of reasons why it might not be what I was into, or why it might be above my head, back when I could have registered. By the time I realized it would be awesome, it was well beyond my solo means.

This, then, is an entry made possible by my friend Alecia Magnifico, who is a student at UW-Madison in the group that sponsored the conference. She gathered a bunch of links and sent a minor bibliography for what her panel would talk about.

Beyond the cut: Links to others' reviews

Bioware Writing Contest

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Bioware held a writing contest that ended a few days ago, and I wish I'd known about it a month before. I suspect that "Tycho" of Penny Arcade held off posting about it until it ended, which may increase his chances even if it doesn't do much for the field.

The neat thing about the contest is not just that it's about interactive fiction, albeit of a very limited sort. It's not just that it is a practical excercise, asking for a working example of writing (how neat is that? A functional piece of writing!). It's also in a tool that is widely and easily available. Tycho says the rest... it's nice to see writing as a priority in games, and nice to see the industry turning to the community for writers. It's a recognition of fan authority and reader talent, which makes me happy.

I've heard about people writing in various 3D engines. Has any fiction worth some thought been made in the Neverwinter Nights module editor? It will be neat to see the results of the contest, of circumscribed writing excercises.

eNarrative 6

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eNarrative 6: Creative Hypertext Nonfiction doesn't begin for another hour and a half, but people are already blogging about it. This will be my entry for the event, which I'll update as I digest what everyone said.

Beyond the cut: anticipatory thoughts, and that's about it.

About this Archive

This page is an archive of recent entries in the Event category.

Educational Software is the previous category.

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