As I was preparing for the conference, a friend forwarded me this letter or comment from the Atlantic Monthly's site, and it couldn't have been more timely. An excerpt (beyond the cut), though it's short and you really should take three minutes to read the whole thing:
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As I was preparing for the conference, a friend forwarded me this letter or comment from the Atlantic Monthly's site, and it couldn't have been more timely. An excerpt (beyond the cut), though it's short and you really should take three minutes to read the whole thing:
http://kotaku.com/5315098/will-wright-talks-educational-gaming-funny-money
- "We've gotten disconnected from the idea of play.... I don't think it's games so much as play.... we still think of play as a sort of useless, time-wasting activity. When, in fact, play is a fundamental educational technology."
- On Serious Games: "I think there's an environment they're emerging in, a certain garden, ecosystem ... in which they have to look serious first." "They could be a lot more fun than they are ... lot of them are maybe too specifically targeted."
- He offers Rod Serling's Twilight Zone and Dr. Seuss as examples of serious messages couched within a rich context or a playful presentation.
- Perhaps motivation is a better goal than education, for games. They'll educate anyway, but it's too serious a goal for most designers, who would do better aiming to motivate instead.
- The Story of Justin Hall, as "Putting Everything Out There" - The first chapter from Scott Rosenberg's book about blogging. I went to school with Justin Hall, and everything I read in the article seems aptly described. This should be required reading for anyone who wants to be knowledgeable about the history of writing on the internet.
- The Escapist Magazine - How a Board Game Can Make You Cry - "Serious games" done well, and well told.
- The Game Education Summit Schedule - The week after GLS, I couldn't possibly make this conference. Too bad; it sounds like it was pretty interesting.
- Fiction Reaches a New Level - The upcoming game Dante's Inferno is going to set back the clock about 5 years on trying to get games recognized as artwork or even a storytelling medium. We can do better than this. The article is actually pretty kind, and mostly focuses on how exceptional this case is.
- twitter before twitter, by Clay Shirky - a remarkably prescient piece. He doesn't mention twitter, but you might as well find/replace it in there.
- Ken Robison says schools kill kids' creativity - another TED talk.
Lessig also makes a few points I haven't seen others making so directly, including the fact that we do this anyway. We retell stories to each other, we recreate movies to our friends as we complain or rave about them, and we fuse media constantly in our daily life in an effort to refine (or communicate) the effect that consumed art has upon us. Have you ever put on somemusic at a party with your friends because it created the mood you wanted? Have you put stickers on a notebook because they made you laugh, smile, or made some comment about what you were sticking them on? These are retellings, and the only real difference between them and an AMV is that technology has allowed the AMV to be more polished and more widely available.
Lessig ends the article with a great question to Wind Up Records, which recently forced an AMV community to remove all videos with Wind Up Records music: Now that you've succeeded in stopping thousands of kids from spending hundreds of thousands of hours to make fantastically creative content that promotes your work for free, do you really expect to sell more records next year?
I can cite personal example after example where his point applies to me. I found the Faithless song Mass Destruction in an AMV and almost immediately went to the iTunes Music Store to get it. I've bought several albums because friends put them on mixes and I wanted the rest of the album.
This is in my hypertext blog because I think the problem is a hypertextual one... how do you give credit (in any sense) for transclusion? What sorts of currency navigate the links formed by transclusion, and how do we formalize that exchange? For years it has been a clear sign that someone Doesn't Get It about the web if they demand that you get permission to link to their site... and yet that's what cracking down on AMVs is. Heck, in a larger sense, by linking to those posts I am adding them to my own narrative in a (very diluted) form of transclusion, just as I was remixing Lessig's article as I read bits of it to my friends. I don't think these acts --discussing, linking, remixing-- differ in form but rather in scope... and I don't think the difference in scope changes the message.
An article in CNet looks at how corporations are beginning to adopt easy web-publishing tools in their businesses... and how they're not. The article almost avoids clueless sensationalism.